Export 713 results:
There’s Waldo! A Normalization Model of Visual Search Predicts Single-Trial Human Fixations in an Object Search Task [code]. (2016).
There’s Waldo! A Normalization Model of Visual Search Predicts Single-Trial Human Fixations in an Object Search Task [dataset]. (2016).
There's Waldo! A Normalization Model of Visual Search Predicts Single-Trial Human Fixations in an Object Search Task. Cerebral Cortex 26(7), 26:3064-3082 (2016).
To What Extent Does Global Shape Influence Category Representation in the Brain?. Journal of Neuroscience 36, 4149 - 4151 (2016).
Training and Evaluating Multimodal Word Embeddings with Large-scale Web Annotated Images. NIPS 2016 (2016).
Turing++ Questions: A Test for the Science of (Human) Intelligence. AI Magazine 37 , 73-77 (2016).
Uncovering representations of sleep-associated hippocampal ensemble spike activity. Scientific Reports 6, (2016).
Understanding "almost": Empirical and computational studies of near misses. 38th Annual Meeting of the Cognitive Science Society (2016).
Unsupervised Learning of Visual Structure using Predictive Generative Networks. International Conference on Learning Representations (ICLR) (2016). at <http://arxiv.org/pdf/1511.06380v2.pdf>
VerbCorner: Testing theories of argument structure through crowdsourcing. Workshop on Events in Language (2016).
View-tolerant face recognition and Hebbian learning imply mirror-symmetric neural tuning to head orientation. (2016).
Visual Concept Recognition and Localization via Iterative Introspection. . Asian Conference on Computer Vision (2016).
Visual Cortex and Deep Networks: Learning Invariant Representations. 136 (The MIT Press, 2016). at <https://mitpress.mit.edu/books/visual-cortex-and-deep-networks>
Visually indicated sounds. Conference on Computer Vision and Pattern Recognition (2016).
Welfare-tradeoff ratios in children. Human Behavior and Evolution Society (2016).
When Does Model-Based Control Pay Off?. PLoS Comput Biol 12, e1005090 (2016).
Where do hypotheses come from?. (2016).
Young Children’s Use of Surface and Object Information in Drawings of Everyday Scenes. Child Development (2016). doi:10.1111/cdev.12658
Assessing the precision of gaze following using a stereoscopic 3D virtual reality setting. Vision Res 112, 68-82 (2015).