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An Overview of Some Issues in the Theory of Deep Networks. IEEJ Transactions on Electrical and Electronic Engineering 15, 1560 - 1571 (2020).
PHASE: PHysically-grounded Abstract Social Eventsfor Machine Social Perception. Shared Visual Representations in Human and Machine Intelligence (SVRHM) workshop at NeurIPS 2020 (2020). at <https://openreview.net/forum?id=_bokm801zhx>
Putting visual object recognition in context. CVPR 2020 (2020).
Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning. Proceedings of the National Academy of Sciences 201912341 (2020). doi:10.1073/pnas.1912341117
Response patterns in the developing social brain are organized by social and emotion features and disrupted in children diagnosed with autism spectrum disorder. Cortex 125, 12 - 29 (2020).
Scale and translation-invariance for novel objects in human vision. Scientific Reports 10, (2020).
Segregation from Noise as Outlier Detection . Association for Research in Otolaryngology (2020).
Simulating a Primary Visual Cortex at the Front of CNNs Improves Robustness to Image Perturbations. Advances in Neural Information Processing Systems 33 pre-proceedings (NeurIPS 2020) (2020). at <https://proceedings.neurips.cc/paper/2020/hash/98b17f068d5d9b7668e19fb8ae470841-Abstract.html>
Social interaction networks in the primate brain. Current Opinion in Neurobiology 65, 49 - 58 (2020).
The speed of human social interaction perception. NeuroImage 116844 (2020). doi:10.1016/j.neuroimage.2020.116844
Stable Foundations for Learning: a framework for learning theory (in both the classical and modern regime). (2020).
Temporal information for action recognition only needs to be integrated at a choice level in neural networks and primates . COSYNE (2020).
Theoretical issues in deep networks. Proceedings of the National Academy of Sciences 201907369 (2020). doi:10.1073/pnas.1907369117
A theory of learning to infer. Psychological Review 127, 412 - 441 (2020).
ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation. arXiv (2020). at <https://arxiv.org/abs/2007.04954>
ThreeDWorld (TDW): A High-Fidelity, Multi-Modal Platform for Interactive Physical Simulation. (2020). at <http://www.threedworld.org/>
Time-dependent discrimination advantages for harmonic sounds suggest efficient coding for memory. Proceedings of the National Academy of Sciences 117, 32169 - 32180 (2020).
Toward human-like object naming in artificial neural systems . International Conference on Learning Representations (ICLR 2020), Bridging AI and Cognitive Science workshop (2020).
Using task-optimized neural networks to understand why brains have specialized processing for faces . Computational and Systems Neurosciences (2020).
What can human minimal videos tell us about dynamic recognition models?. International Conference on Learning Representations (ICLR 2020) (2020). at <https://baicsworkshop.github.io/pdf/BAICS_1.pdf>
Why Are Face and Object Processing Segregated in the Human Brain? Testing Computational Hypotheses with Deep Convolutional Neural Networks . Conference on Cognitive Computational Neuroscience (2020).
XDream: Finding preferred stimuli for visual neurons using generative networks and gradient-free optimization. PLOS Computational Biology 16, e1007973 (2020).
Analysis of Macaque Monkeys’ Social and Physical Interaction Processing with Eye tracking Data. The Rockefeller University 2019 Summer Science Research Program (SSRP) (2019).
Are topographic deep convolutional neural networks better models of the ventral visual stream?. Conference on Cognitive Computational Neuroscience (2019).